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Early 3D shenanigans.
The exact chronology is fuzzy to say the least, but in no particular order, there were three major events in the late ‘90s that led to my getting into 3D design and animation.
1999 in living color.
It used to be that Windows was a DOS program that, like any DOS program, the user could quit. The line began to blur on the release of Windows 95, which inverted the user’s relationship to DOS by introducing “MS-DOS Mode,” a functionally real version of DOS that was actually more of a decoy or a shell. By Windows 98, we began to see the true zombification of DOS into a command prompt for doing Windows things, and our beloved DOS-native applications started to tire under the burden of competing with our fancy new 32-bit lifestyle.
In 1991, a world of anthropomorphic cats needed a hero.
… So I made dozens. What started with an innocent second-grade assignment, to think about two different animals and draw what it might look like if they were combined, became a years-long, nigh-pathological worldbuilding exercise.