It’s my blog!
Early 3D shenanigans.
The exact chronology is fuzzy to say the least, but in no particular order, there were three major events in the late ‘90s that led to my getting into 3D design and animation.
Getting into solo roleplaying.
The tabletop RPG scene has always been on my periphery, beginning with a stalled-out session zero of 2E Dungeons & Dragons in high school, of which the most memorable part was spent listening to my buddy attempt to explain THAC0. Fast forward to May 2025, and on the heels of a ninety-two hour playthrough of Baldur’s Gate 3, I thought it would be so awesome to give the hobby a proper try.
In 1991, a world of anthropomorphic cats needed a hero.
… So I made dozens. What started with an innocent second-grade assignment, to think about two different animals and draw what it might look like if they were combined, became a years-long, nigh-pathological worldbuilding exercise.