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The obligatory AI post.

Judging by the proliferation of tantalizing little “spark” and “thought bubble with rotating gradient” buttons we now see in almost every context imaginable, applications of LLMs and generative AI are seeping into every little crack and crevice, a scintillating solution hungrily searching for a problem. In fact, there’s one chillin’ in my text formatting toolbar right above me as I write this, and I know there would be at least one more of them at the top of my screen if I hadn’t recently switched from Chrome to Firefox. So how does a creative professional such as myself wade through this brave new world?

Let’s get the TL;DR out of the way: I don’t dig it. When speaking specifically about consumer-facing AI products and services, I think it is a fascinating development in computer science which has not yet found a practical value to offset its drawbacks. Each AI product’s logo, for now, may as well be a Bored Ape [unique, edition-of-one]. That said, as an extension of this site’s unusually succinct AI Policy, I take this time to reflect on the ways in which this technology intersects with my hobbies and career, as well as with the creative industry at large.

“Case studies,” if you’re nasty.

I will lead with a cross-section of the first-hand experience I’ve had with AI tools:

When I was preparing the Links section of this very website, I had a problem: I’d collected loads of links, and I had done so without any thought as to how they should be organized. I decided it made the most sense to alphabetize them, but unfortunately neither the Squarespace text editor nor Google Docs had a built-in function to sort a list. Before committing to copypasting everything into a dang spreadsheet, alphabetizing the list, then round-tripping everything back into the post editor, my eyes wandered over to the inviting little Squarespace AI button. When I clicked it, the prompt asked, “What do you need?” So I highlighted my content and asked it to alphabetize my list. The results? A new list, from whole cloth, of random links to various places, that were (checks notes) not alphabetized.

A while back I was on a client job where I’d been provided a stock photo of the front door of a house. Visible in the photo were the stoop, a sort of awning over the door, a window on either side, the front walkway, and a bit of lawn. It worked great for my purposes, until we had to reflow the animation from its original 16×9 aspect ratio for a 9×16 deliverable. Now there was all this negative space on the top and bottom of my image, and the original photo was just tight enough that finding enough source material to clone stamp more content in the traditional way was futile. But hey—Photoshop’s Generative Fill had my back! I prepped a larger canvas, prompted, “Please extend the house and lawn,” and lo and behold, a perfect set extension.

My son recently finished first grade, and came home with his report card printed on a 8.5×11 sheet of paper, folded into quarters. I like to keep his progress reports in a shared Google Drive folder, but I couldn’t find a PDF of the document in his school’s online portal, so I figured I’d just scan it with the Drive app. The day before attempting this, the non-AI version of Drive’s document scanner did a tremendous job detecting page edges on a medical bill I had to scan; this day, the new AI replacement insisted that the folds in the page were in fact gaps in a set of four pages that I wanted to make a multi-page PDF out of. There was no obvious way to convince it otherwise, so I had to spend fifteen minutes furiously DuckDuckGo-ing how to revert to the old version of the scanner.

In one early session of my Shadowdark campaign, my party encountered a cross between a leprechaun and a genie called the Wandering Merchant. I wasn’t going to buy anything from him, but still wanted to get some kind of value out of the encounter since he pops up very rarely. So I decided, this guy knows lots of stuff, maybe I can get some kind of a prophecy from him? Thing is, when you’re solo-roleplaying a system that’s traditionally played with a game master, coming up with cool narrative twists out of thin air can sometimes be arduous and unsatisfying. I rolled some dice on one of Shadowdark’s random tables for a Boon and got the result the weakness of a mighty sorcerer. It was a cool hook, but I wanted to feel like this prophecy was being given to me, not just to my characters. So I held my nose and asked ChatGPT for details:

Good morning!* I am playing Shadowdark RPG, a tabletop roleplaying game with a dark fantasy setting. A wandering merchant has just offered to tell my character the secret weakness of a powerful sorcerer. I have not met nor heard of this sorcerer yet, but the merchant is somewhat magical and a little prophetic, so it's fair to say I'll need this information at some point in the future. Can you please make a list of 12 potential weaknesses this sorcerer may be keeping secret? The options can be mechanical (for example, attacks with certain weapon types or magic deal more damage in a fight) or narrative (for example, the identity of the sorcerer's estranged child, who could force the sorcerer to see reason and avoid a conflict)

*I have a policy of always being polite to LLMs and other digital assistants for three reasons: I choose to set an example for my young son that there’s no kind of [person/thing] who, by their nature alone, is inherently deserving of a dickish attitude; I know that it costs billionaire-backed AI companies very slightly more to have their models parse my polite language compared to a straightforward command and that’s funny to me; and I am absolutely sure that some version of what we’re building here will one day become sentient, and I don’t see any benefit in being remembered by a new life form as one of the millions of utter assholes who yelled at it for no reason.

… And I’ll be damned if ChatGPT didn’t make me the coolest random table I could have ever asked for. When I rolled my d12 to pick one of the results, I would have been pleased as punch with any of the hooks I landed on, but what I did end up with has become one of the narrative cornerstones of my campaign for an entire year.

The Holodeck Problem

I think the thing I hate most about AI is that it has become the monkey's paw version of something we've been begging for since Star Trek: The Next Generation. We were promised flying cars, hoverboards, laser guns, and got none of that stuff. But what we have in AI is an awful lot like the Holodeck on the Enterprise, and that's kind of incredible. With the Holodeck, one simply tells the ship's computer what one would like to see, and the Holodeck can vibe it up. Maybe it's a pre-built program like an interactive Sherlock Holmes mystery or a training simulator, but you can also just get in there and prompt engineer a universe for yourself. No one on the Enterprise contemplates any ethical concerns with this pastime as they careen through the Final Frontier. Isn't our generative AI basically the same thing?

Setting aside what did in fact go super wrong on the Holodeck, from Moriarty escaping the program entirely to Lt. Barclay merging his dumb consciousness with it, I think a couple of key differences between the Star Trek universe and our present reality lay bare some of the major issues we're facing.

Firstly, the Federation is a post-money society. Thanks to replicator technology, among other advancements, every Federation citizen has their basic needs met, and so “careers,” such as they are, are pursued out of a sense of duty, altruism, or natural curiosity. Within that context, there might be less of an ethical concern about training the Holodeck on the creative output of Federation citizens. Does our concept of intellectual property even exist in the 24th century?

Secondly, they've got dilithium. Energy is definitely not a problem for the Federation (except when it is), and anyway we’re talking about a society in which we have a warp drive on the same circuit as the Holodeck, so powering Barclay's fantasy garden isn't making a huge dent in the power bill.

Thirdly, scarcity. The Holodeck is an installation, a massive room requiring a huge amount of local IT infrastructure to run. Gene Roddenberry was fine with allowing the crew of the Enterprise to use the ship’s computer remotely via voice commands, not unlike Google Gemini or Apple Intelligence on a smartphone, but he never contemplated that the level of generative power offered by the Holodeck would be portable. I wonder if we’d have somewhat fewer qualms with our various AI applications if there was some scarcity—scheduling, queues, physical presence—rather than weaving the tech completely into the everyday actions of [waves hands without sources] two-thirds of the earth’s population.

The ethics things.

The sexiest-looking stuff AI tools have been tasked with rot the affected industries from the inside. So far, none of these things can out and out replace a senior-level practitioner in a craft, but the tech can take a significant bite out of the kind of assignments that entry-level and junior humans absolutely depend on to develop skill, taste, and experience. These juniors will have no choice but to generate and vibe their way through a critical period in their early careers, potentially leaving us with a generation of makers who don’t understand how their tools work. Though their creative engines may be unbound by the constraints of time and technical skill, they will be less prepared to pivot when their generative assistants fail them. We must regulate AI to protect the healthy development of young human professionals.

AI steals. It has got to be common knowledge by now that none of these toys work at all but for the collective output of uncompensated humans that the various models are trained on. This technical reality does not have to be evil, but right now it totally is. Copyright law has not yet evolved to adequately control for this, just as it struggled (and continues to struggle) to adapt to the digital age writ large, but in the absence of some massive paradigm shift in how we view the concept of ownership, the fact remains that a few wealthy people are getting even wealthier because their product is made out of stolen materials. We must regulate AI to protect the intellectual property of hard-working humans.

Data centers are bumming everyone out. They drive up energy consumption wherever they pop up, and that’s putting unforeseen stress on the grid even as it raises prices for their neighbors. Not all the energy these places consume is renewable, either, so our reliance on fossil fuels must increase to meet the demand. And the impact is only projected to rise. Oh, and they’re loud. We must regulate AI to rein in its outsized energy demands and ensure that data centers’ consumption does not raise prices for humans.

AI and my animation career

Now I’ll step off the more general societal soapbox and onto my How Does This Affect Me soapbox. AI intersects with my professional life in a zillion ways already, with more and more tendrils weaving into the job as the weeks pass. In the spirit of the big question posed by Why Make Stuff?, I want to put a stake in the ground on a couple of points.

Will I take work from clients who make AI-related products? Luckily, as of this writing, I am an employee, and I don’t choose my clients. Love a tidy answer! But that’s cowardly. The greater truth is that the team at Rove, my employer, is terrifically sensitive on this topic. Since a huge part of the client base for animators comes from Big Tech, we regularly accept work from clients that involves AI products. However, we would likely not take on projects for overtly evil clients (AI-related or otherwise), or further a client’s direct efforts to displace human labor.

The truth is, AI technology will succeed or fail on its own merits in its own time, and while we wait to see how that plays out, we’ve got human clients seeking to hire humans to make stuff, and that’s what we want, so why would we complain? We (as a studio, and I individually) place so much value in our client relationships, and so long as nobody’s asking us to make truly evil stuff for doing evil, we’re an enthusiastic group of humans open to help all good humans to be successful.

Will I use AI in my work? The short answer for now is only when required. The only reason I stay in this business is because I get satisfaction from process; short-circuiting that with AI middleware runs neatly counter to my entire philosophy of work. There is talk that the creatives who will survive this not-quite-a-revolution* are those very senior-level artists who leverage AI tools to increase their output, offsetting the race to the bottom spurred by other, client-facing AI tools that make creative work that’s “good enough.” For my part, when the only way I can survive in the industry is by becoming a slop-churn, then I think it’ll be time to find a new career path.

The hyperbolic drama-queenery above specifically applies to AI tools that generate what I’d consider “final image” assets, i.e. I’m not keyframing my animation; I’m prompting it. By contrast, I am optimistically watching the horizon for AI applications that effectively tackle tedious or impossible technical tasks, like After Effects’ Object Matte tool or Topaz’s AI-powered video up-scaling. I won’t put all my eggs in such baskets, however, unless and until they are ethically trained, or, such as in the case of the Object Matte tool, Adobe wholesale replaces a non-AI function with the new thing and leaves me with no option. ¯\_(ツ)_/¯

I’m also really intrigued by artist-led efforts to use AI for vibing workflow tools, like what Jake Bartlett’s doing over at Motion Lab and how Black Math is using ComfyUI to “mind-map” its entire pipeline. If it helps me iterate faster but stays well away from doing the fun part, let’s say I’m listening. Although, even in these cases, I’ll point out that coding expressions and scripts for After Effects is a fun and useful human skill, and pipeline management (slick GUI notwithstanding) is a whole human job. Developing expertise peripheral to one’s main thang is hard work that takes time, but that’s kind of what this whole website is here to celebrate.

With all that said, sometimes the line does get foggy. I was recently on a client project where the whole point was to showcase what the client’s generative AI product was capable of. It was meant to look like a live action shoot & edit style commercial, but we weren’t going to shoot anything, not even for casting. Front to back, the entire footage acquisition pipeline was steeped in AI, and while we hired a freelance “AI filmmaker” to lend their workflow & prompting experience to the cause, some of the generation work also fell to our staff. Admittedly I rolled my eyes more than a few times over the project’s lifecycle, as the results evolved to be neither as good, as fast, nor as cheap as a live action shoot would have been, but I didn’t object to being a part of it. Because it was effectively a demo of specific AI tools, no human actors or crew were displaced, and the entire post effort was driven by humans. And while I’d have preferred to use tools that were ethically trained and environmentally conscious, while producing results comparable to the dirtier methods, those are technical nuts that the computer science nerds have yet to crack.

 

*The key quote for me: “During the Industrial revolution, the machines that made stuff made better stuff than the craft-workers before them … the things that AI does, at least at this point in its evolution, aren’t nearly as good as the things that they replace.” -Jonathan Rees, Ph.D., CSU Pueblo)

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Why Jared Flynn Why Jared Flynn

Why make this website?

Many months ago, I started asking myself what I needed or wanted from a web presence. Was a grid of case studies and a nice headshot enough? Was there more going on in my life that felt fun to publish? At the same time, I found myself contemplating some scarier questions about the trajectory of my career as an animator. Was I still passionate enough about the work? How much of my identity does my work deserve to occupy? Is pushing keyframes around still joyful, or is there a higher platform in this space to which I ought to climb?

I pen this inaugural blog post from a position of extreme privilege: I’m happily and gainfully employed at ROVE, a true unicorn of a studio, and therefore there’s almost a negative pressure when it comes to marketing myself. At the same time, my old portfolio website had been stagnant since 2018 and it was starting to feel silly to keep up with the fees.

Many months ago, I started asking myself what I needed or wanted from a web presence. Was a grid of case studies and a nice headshot enough? Was there more going on in my life that felt fun to publish? At the same time, I found myself contemplating some scarier questions about the trajectory of my career as an animator. Was I still passionate enough about the work? How much of my identity does my work deserve to occupy? Is pushing keyframes around still joyful, or is there a higher platform in this space to which I ought to climb?

These questions simmered long and quiet, evading concrete solutions with each bubble and snap, but eventually I was thrilled to discover the sweet syrup of a decent idea: to build a place where it’s safe to examine the why of a creative life; where clients can find my reel and case studies without friction; where colleagues and professional peers can find some shop-talk; where friends and family can keep up with some day-to-day stories; and where any old Internet rando who stumbles in can witness the authenticity of another Internet rando.

This website could have been a TikTok

Or a Bluesky, or a YouTube channel, or I think Tumblr is still rockin’ as well. In any of these cases, getting started would have been 100% less expensive and probably 80% more convenient. I could have connected with friends and colleagues already on the platform and grown a following and maybe even monetized. Instead, perhaps in protest of all that, I’ve chosen to maintain a small corner of the World Wide Web and host at least two blogs on it (eventually) for fun on my own dime. It’s not a shot across the bow of today’s digital ecosystem so much as straight up in the air, in the dark, and my reasons are legion.

Social media is ephemeral, at least until you end up running for public office. Generally, social media platforms don’t actively encourage an audience to dig through a creator’s post history for new stuff. YouTube is one notable exception (at least for now), but Facebook, and most of its feed-based peers, would much rather offer up sponsored content ad infinitum than dredge up old posts from your actual friends. History is not optimized for discovery on these platforms, and that runs against my goal to hand visitors “the key to my garage.” Instead, my invitation is to come, poke through my cardboard boxes of stuff from back when I was cool, and then go touch some grass.

Working the Algorithm does not feel like a fun time, either. Quoth Boromir, “One does not simply build an audience on social media.” After coming up with a sick idea to share with the world, you’ve got to move heaven and earth to make it surface. Then you’ve got to make an appeal for engagement. And then you’ve got to keep producing content on a cadence that maintains whatever momentum you manage to create. It’s literally a full-time job you can get a degree for, and with no judgment at all against professional social media managers and strategists, it’s not a job I choose for myself. Certainly not for the purpose of sharing my TTRPG actual plays or off-key theremin recordings.

A question with many answers

Sometimes the answer to Why Make Stuff? is Because A Paying Client Asked Very Nicely, and that’s okay. For those modes of creative expression that I have chosen to trade in professionally, it’s as noble a cause as any. I’m proud when my efforts help my clients meet their goals. Since there is always a certain ego attached to making stuff, I will not shy away from examining the real-world value of the client work I do when such inspiration strikes, but Trading Effort For Food And Rent is not a cynical motivation, and actually I believe that would be a toxic position to take. Stay tuned for a longer discussion on my philosophy of work sometime, maybe.

Other wonderful answers include To Help People; To Teach People; To Strengthen the Team; To Learn How To Make Something New; or To Synthesize New Information. A perennial favorite answer is I Had Some Time To Kill ¯\_(ツ)_/¯. Answers like these often overlap with the Paying Client answer (in fact, the best Paying Client situations are those which blend with any of these others!), but they work great on their own, too. Nobody but nobody is asking me to blast my theremin amp out into the neighborhood; that’s just for me, and also something I subject my family to sometimes. Incidentally, often my best theremin answer is I Need More Excuses Not To Sit and I like to think that’s a pretty worthy answer.

The metaquestion

Behind all this is the big one: Why Why Make Stuff? There’s no single answer to that question, either, and that’s what I hope will keep this space feeling dynamic as I get into the groove of updating it.

One answer is that this place is a mindfulness exercise. Similar to taking a moment to search for gratitude in our daily lives, I am betting that taking time to examine the Why behind my creativity will help me both appreciate what I’ve already produced, and firm up the ground beneath me to launch into each next thing with more purpose.

Another answer is that I’m nostalgic for an Internet that invited discovery without the burdens of monetization, algorithm optimization, doomscrolling, fencing users into particular platforms, or any of the other pillars of enshittification that are all so pervasive these days. I choose to trade the implicit motivation of participating in social media to gain followers (inherently narcissistic behavior, in my view) for an exercise in screaming into the void and perhaps not ever knowing if anyone hears it (so, good old-fashioned self indulgence, instead).

In the end, I just think it would be rad if some youths found this place, saw some thirty-year-old drawings of anthropomorphic cats and twenty-year-old Flash animations next to award-winning motion design for some big brand, and decided they had what it takes to get into the industry. And if they think someone they know would think this stuff is cool too, they’ll text them a hyperlink. Then maybe those same youths will start blogs of their own showcasing their unique interests, and they’ll point here on their Links pages, and I can reciprocate, and we’ll have reinvented the webring, and it will be a Good Fuckin’ Day on the Internet once more.

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