C1 S0 - First Cuts
This session played May 29-30, 2025.
First, we roll up four characters!
*For now, I will keep information that changed over time (e.g. HP, AC, Talents, Spells, and Gear) abstract, since I did all that bookkeeping with a pencil & eraser on the same sheet of paper. TBD if one day I’ll start recording that data; we’ll see if it’s fun or not.
RYARN (she/her), Elf Wizard
STR 10 / +0 INT 14 / + 2
DEX 10 / +0 WIS 9 / -1
CON 15 / +2 CHA 9 / -1
TITLE: Apprentice
ALIGNMENT: Lawful
BACKGROUND: Scholar
Bought Crawling Kit (-7gp)
Bought Dagger (-1gp)
DENTON (he/him), Human Priest
STR 12 / +1 INT 12 / +1
DEX 6 / -2 WIS 16 / +3
CON 8 / -1 CHA 8 / -1
TITLE: Seeker
ALIGNMENT: Neutral
BACKGROUND: Cult Initiate
DEITY: Ord
Bought Crawling Kit (-7gp)
Bought Shield (-10gp)
Bought Longsword (-9gp)
DAENIEL (he/him), Elf Thief
STR 6 / -2 INT 11 / +0
DEX 11 / +0 WIS 8 / -1
CON 15 / +2 CHA 9 / -1
TITLE: Robber
ALIGNMENT: Neutral
BACKGROUND: Scout
Bought Crawling Kit (-7gp)
Bought Leather Armor (-10gp)
Bought Longbow (-8gp)
Bought Arrows x20 (-1gp)
BROLGA, Half-Orc Fighter
STR 13 / +1 INT 15 / +2
DEX 5 / -3 WIS 13 / +1
CON 11 / +0 CHA 10 / +0
TITLE: Squire
ALIGNMENT: Lawful
BACKGROUND: Orphaned
Bought Crawling Kit (-7gp)
Bought Greataxe (-10gp)
Then we create The World.
I built out the hexmap for my starting area by placing a settlement in the center hex and prerolling on Shadowdark’s Overland Hex Maps rules for the surrounding eighteen hexes, to give myself the lay of the land:
Rolled up a swampy mess with a METROPOLIS smack in the center.
Danger level for each hex is rolled on a d6 ranging from 1 (safe) to 6 (deadly):
Roll 19 danger levels: 2, 6, 6, 6, 5, 3, 2, 1, 1, 5, this place SUCKS, jesus, 6, 1, 5, 3, 5, 5, 3, 4, 5
Roll 18 points of interest: 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Consider how to start; roll for starting hex?